Business of Learning Letter by Gerard Dawson

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Drinking, drugs, sex down, video games up

You think that's clickbait, but it's not at all...


How many educators, parents, and people working for/in education would've accurately been able to describe "Youth behavior trends" over the past few decades?


Check the chart below, and compare it to what you would've believed or assumed:


image


The percentage of kids playing video games or using a computer for 3 or more hours a day double between 2003 and 2017. During that time:



Hmm...πŸ€”


And 2011 seems to be the watershed year, where the tech use accelerated fast, and several of the traditional vices took a nose dive.


Here are a few takes on the trends behind this data:



This is why, as Jessica Millstone suggested when I interviewed her on The EdTech Startup Show, learning through video is still in its early stages.


And what could be the rebellion for my boys' generation?


Maybe they'll step away from the screens, knowing their parents generation never dreamed of it...


Thanks for reading,


Gerard Dawson

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Moldy burgers πŸ” and emojis in school 😎

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