James Cavin

James Cavin

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How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)

So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...

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Jun 27, 2026
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)

So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...

Read More
Jun 27, 2026
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)

I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.

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Jun 19, 2026
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)

I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.

Read More
Jun 19, 2026
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation

It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.

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May 30, 2026
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation

It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.

Read More
May 30, 2026
Why make a game? (Or anything?)
Why make a game? (Or anything?)

Navigating the teleological terrors which assail creativity in the current age.

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Apr 29, 2026
Why make a game? (Or anything?)
Why make a game? (Or anything?)

Navigating the teleological terrors which assail creativity in the current age.

Read More
Apr 29, 2026
Accidental inspiration soup: tone-building in Defender's Quest
Accidental inspiration soup: tone-building in Defender's Quest

We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.

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Mar 21, 2026
Accidental inspiration soup: tone-building in Defender's Quest
Accidental inspiration soup: tone-building in Defender's Quest

We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.

Read More
Mar 21, 2026

James Cavin

Reject mundanity. Embrace madness.


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