So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...
So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...
So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...
I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.
I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.
It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.
It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.
Navigating the teleological terrors which assail creativity in the current age.
Navigating the teleological terrors which assail creativity in the current age.
We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.
We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.